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Answer: Blender is currently in the process of updating everything to use proper naming conventions (changing 3.2 to 3.3, and 3.3 to 3.3.1, 3.3.2, etc.) There are a lot of things to change, but it is currently moving at about 3 months of development time per week, so it should be released within a few months (March, for example).
There are a bunch of preview bugs and bugs fixed in this release, ranging from missing scripts to more minor syntactical fixes. You can expect to see this one in your blender, and if you notice anything missing or buggy, please open a bug report as soon as possible. Thanks for your help!
In the last release, we had a bunch of new stuff, all under the hood.
- Better docstrings to help explain what is happening on the Blender UI.
- Automatic culling which gets rid of most of the invisible objects in blender. Very good for rendering.
- Lots of changes for nodes to make them a better front end for script (currently in an experimental branch).
- The Graph Editor got smarter.
- Consistent UI style: Blender 3.2 will use the same UI style as Blender 2.79 (and 2.80).
- No more old/new sliders/text/checkbox widgets
- Nodes panel: It is now fully editable through the UI (use keyboard shortcuts)
It is also a node based panel, so you can fully script it by clicking on an empty area.
- Nodes panel: Use the “script nodes” button in the panel to enter the Node screen (for scripting).
You can also use the Python API to script nodes.
- Graph editor: There is now an explicit distinction between the graph editor and the node editor. This allows for cleaner code.
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I’ve considered this before, and I think it makes sense. It just may not work as well with the timing we’re currently on with the release of a new major version. I think it may be better to stick with the current model for the time being, and revisit when we get closer to 2.84’s release. Perhaps the most relevant thing would be to use the version numbers as a reference for finding the Blender bug fix release nearest the time if the current model is changed. In theory it should work, but you’d have to check the same way that LTS releases are chosen. “3.X” can be shown in a counter to show the current version number to find the bug fixes, but I’m not sure if that would be feasible.
Think about it, the time will change all the time while you’re focused on the change. How would we give updates like “Thanks for checking the latest version of Blender and finding the bug in this version of Blender! We will fix it on version [whatever] in a month”. We’re losing the information that this update was only released a month ago.
Blender uses versioning as a technique to manage the release of new versions. The people who are involved in the project (coding, documentation, website design etc) are all focussed on the development of Blender. Once a new version is ready, we notify the people who are responsible for making the website, updating the documentation, doing the coding, and working on the marketing (among other things). The person in charge of each of these subjects is responsible for making sure that the date on the new version reaches the people who are interested in what is going on in that area.
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The Blender community seems to be moving toward AMD GPUs, perhaps partially because of the industry move towards open-source. I found Blender easier to use with Cuda than with OpenCL. I got some 3D models to render out but they were big multi-layered models, and in addition to the rendering I got a segmentation fault in Blender. The ‘Blender 3D Lifetime Version Rendering 101’ tutorial is still very relevant but Blender’s open source community seems to be focusing more on the 3D. A few screenshots of what I have done with Blender’s VSE with ROCm and RDNA 2 are below.
If there are any other resources I could use I would gladly explore them, and I would be interested in hearing the different use cases, problems, and solutions you use for Blender and Blender’s compositor (or the different ones you could come up with). It’s good to know if someone has tried similar things or ideas, and it could give us a glimpse of what might be coming in the next version.
How to Quickly Create a Full-Stop Motion Video with Blender and OpenCL – (for a friendly intro, there are better tutorials, as you might have noticed in the comment section). Instead of using the video editing tools to create a stop motion video, you can use openCL to render out a master animation clip in 3d. This is great if you need to start off with a video and then render out each frame to save as an animated gif or do some other compositing with Blender.
The Blender 3D editor used to be great and very stable… but it seems like it is one of those things that is not fixed but is being worked on… to me it feels like every revision of Blender is plagued with small bugs/issues that are never addressed properly. Probably due to the fact that the Blender 3D development is mainly done by volunteer developers on a “payscrap does it” basis. What I would love to see is Blender fixed up and retrofit more with the constantly improved/rolling improvements of Blender 2.8x, rather than bring in revisions that just don’t add anything for those that want the latest and greatest things possible (especially considering that the revolutionary changes are usually the things that actually break things).
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Blender 3D 3.2.1 Features
- New Solid Object / Skinned Object Modes
- New Matching (Smart) Skinning
- New fluid and Shader!
- New Textured Soft Body
- New Cycles Shaders
- New Volumetric Shaders
- New GLSL Shaders (Procedural)
- New, faster Render API
Blender 3D 3.2.1 System Requirements
– 256M (512M) of RAM should be enough for most users
- Disk space
– 100M (double the size of your disk, usually 100G)
- Operating System
– Windows 2000, Windows XP or higher
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